![]() ![]() The majority of story and information will come in the form of tapes. Interacting with items appear in a range of colours depending on their importance and what kind of information they may provide you with. ![]() The movement is a slow jaunt around the town. You can see the love the developers had for these types of genres. Immediately I see notes from Control, with heavy inspiration from the Resident Evil franchise down to the look of the inventory, and the ‘crafting element’. There are certainly some big inspirations to this adventure thriller of Broken Pieces. Not that you meet any of these other characters, but around the town, shrines are celebrating the event from a group of cultists eager to find out more and kill anyone to ‘sacrifice’ for information and acceptance from the event that occurred days prior. It’s not perhaps completely true to say Elise is alone. Needless to say, it is important to keep an eye on the time. Leaving the seaside town with an electrifying cyclone in the middle of the sea, Ghost-like creatures haunt the town now, killing anything in its wake if you succumb to their power leaving Elise with barely any clue to what has happened. The town is only safe between the hours of 8am to 8pm as at night they will come in their droves to kill you. One not so fine day, everyone but Elise disappeared. The park looks a day away from festivities, work trucks are still as if they are in the working day and the town almost looks as if it’s the early morning. ![]()
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